Debugging Techniques in OS X
Duration: 3 days

Back to course list Home
Synopsis This course introduces debugging tools in OS X. Powerful utilities ubiquitous in OS X, such as dtrace, heap, leaks, Instruments, Shark, and - the built-in debugger, gdb. We discuss how to develop and use debugging skills to deal with common bugs, such as memory corruptions, erroneous usage of pointers, multi-threaded code and race-conditions, socket bugs, and more. Special consideration is given to analyzing core dumps and crashes.
Target Audience Application developers, and/or anyone interested in obtaining deeper insights into ekeing out the maximum from OS X
Prerequisites
Objectives
  • Use common OS X performance monitoring tools
  • Use OS X's built-in debugging tools - dtrace, instruments, shark and others
  • Understand and effectively use GCC's myriad compiler optimizations
  • Effectively code multi-threaded programs
Exercises This course allocates plenty of time for hands-on practice.
The hands-on exercises include:
  • Debugging user mode crash dumps ("core" files)
  • Writing, profiling and debugging code
Modules
1. Introduction to OS X Architecture
1 hours
Introduction to the OS X architecture. We discuss the design and implementation of the OS X, at a modular "black box" level, focusing on its layered architecture.
  • OS X from the ground up
    • Feature differences - 10.4 through 10.6.4
      2a. The Basics
      2 hours
      This module, dealing with the basic hardware and software architectures of Intel-compatible x86 and x64, serves as an introduction and sets the baseline for the debugging workshop.

      Note: This module may be replaced by a platform-specific discussion of non-intel architectures as well. This is mostly the case where OS X, on ARM (like the iPhone/iPad) or PPC architectures, is involved.

      • Computer Architecture
        • The OS and the CPU
          • Exception handling
            • Traps
              • Interrupt handling
              2b. Compiling, Linking and Debugging
              2 hours
              In-depth discussion of code at the assembly (machine code) level. Students will learn:
              • Familiarity with assembly code
                • GCC compiler optimizations
                  • The Mach-O binary format, and tools (lipo, nm)
                    • Using GDB - Tips & Tricks


                      Exercises include:
                      • Dissecting a Mach-O binary
                      3. Processes and Threads
                      2 hours
                      The inside view of Mach "tasks" - as well as BSD processes and threads - and how the scheduler manages. Using process diagnostic tools effectively.
                      • Processes
                        • Daemons
                          • Threads
                            • Priorities and Nice
                              • The kernel perspective - clone()
                                • Process scheduler states
                                  • Real-Time priorities
                                    Day 2
                                    4. Process Tracing & Hooking
                                    2 (3) hours
                                    Methods for code-injection into running processes via libraries and the very powerful Dtrace API.
                                    • Library calls vs. system calls - when to use which?
                                      • Libraries
                                        • Compiling a shared library
                                          • Injecting libraries
                                          • Using DTrace
                                            • gprof
                                              • valgrind


                                                Exercises include:
                                                • Creating a Debug Library
                                                • Using DTrace effectively
                                                5. Process Internals
                                                1 (2) hours
                                                A deeper look into user mode processes - the virtual memory layout, and structure of the stack and the heap.
                                                • Process memory layout
                                                  • The Stack
                                                    • Compiler optimization
                                                      • The Heap
                                                        6. Memory management bugs
                                                        2 (3) hours
                                                        A detailed discussion of memory allocation/management bugs, and how they manifest themselves in stack and heap corruption.
                                                        • Stack overrun
                                                          • Stack buffer overflows
                                                            • Heap buffer overflows
                                                              • Double Free bugs
                                                                • Uninitialized memory
                                                                  • Use after free
                                                                    • Memory leaks
                                                                      • OS X Tools
                                                                        • heap, leaks, vmmap, and malloc_history
                                                                          • Finding leaks via Instruments and Shark
                                                                          Day 3
                                                                          7. Concurrency
                                                                          2 (3) hours
                                                                          A discussion of the challenges involved with writing multi-threaded and multi-process code.
                                                                          • Concurrency
                                                                            • Mach Threads
                                                                              • Inter-Process Communication (IPC) techniques
                                                                                • Mach IPC
                                                                                  • Locking techniques
                                                                                    • Types of locks
                                                                                      • Optimizing locks
                                                                                        • Deadlocks
                                                                                        • GDB and multi-threaded programs


                                                                                          Exercises include:
                                                                                          • Debugging a multithreaded program using GDB and finding locks
                                                                                          • Debugging a multithreaded program using GDB and finding memory corruption
                                                                                          8. Handling crashes
                                                                                          1 (2) hours
                                                                                          Debugging application crashes (core files) and Kernel panics
                                                                                          • What's in a core file?
                                                                                            • Effective core debugging techniques
                                                                                              • Deciphering Kernel panic dumps
                                                                                                • The Kernel Debug Kit


                                                                                                  Exercises include:
                                                                                                  • Analyzing a mystery core file
                                                                                                  • Analyzing a mystery crash dump
                                                                                                  10. Debugging Objective C Code
                                                                                                  2 hours
                                                                                                  Objective-C is Mac's development language of choice for Cocoa based applications. With its rich class hierarchy, debugging gets an object-oriented flair as it takes into consideration object structure and methods at the binary level.

                                                                                                  • Quick refresher on Objective-C Concepts
                                                                                                    • How Objective-C Compiles into Mach-O
                                                                                                      • Cocoa classes


                                                                                                        Exercises include:
                                                                                                        • Debugging a sample Cocoa program